Friday, May 15, 2020

East


Watching through videos on YouTube about conditions of street food vendors in the far east. They don't wash their hands and do not care about the environment of food preparation. Everything is covered in stains and filth developed in many years without maintenance. Is it because the great amount of sun and melanin makes people careless and indifferent? Or is it some kind of social underdevelopment not willing to develop their living conditions, poor quality in education and great amount of corruption?

Then there are idiotic commenters in these videos where they try to justify their ill culture. Some said: "People have lived thousands of years without rubber gloves and better conditions.". Is that the answer for the poor quality in life? It is just sad that some people in further east are so degenerate that they live like thousands of years ago without much progress in living standards. And more sad is that they accept it as not interested, while other civilizations are far more advanced.

When it comes to hygiene issues, some people in their environments defend it by saying that they have a better immunity system and "strength of 10 men". It is probably true that eating shit will develop a basic immunity system but does not benefit on a larger scale. That is why pandemics of super diseases exist because stupid cultures are actually forming super diseases in their garbage environments, like Covid-19, which will nullify the idiotic conceits of strength or stomach of ten men. When somebody does not care about sanitary and hygiene, everybody suffers sooner or later. Living like rats is worse than anything.

People who accept their ignorant attitudes towards their poor living conditions are either stupid and idiotic or just poorly educated, while rich people in their third world are living like kings. Taking a finger out from another man's anus and sticking it straight to your own soup is just not right. Watch any of India, Pakistan, etc countries videos about street food preparation and living conditions and prepare to puke just because of that. Even some African tribes are living better lives than people in urban conditions of the far east.


Tuesday, February 25, 2020

Copulation vs fist

Is "sex with a woman and cumming" really worth it? My primary directive is to avoid actual sex to avoid having any children. Since there is no 100% protection, the prevention will fail eventually, like condoms and pills. Twisting tits, rubbing nipples and shoving a meat piston in a hole doesnt give that amazing sensation u wouldnt get from a good porn. To replace meat and bones with a video material requires good imagination to get into that setting presented in the picture. Good imagination requires good, immersive and believable porn: Good looking people, realistic dicks and tits for example in a french porn. Boring porn contains some steroid bulls bonking rubber tits.

To score usually takes way too much time and effort. Slowest way is actually have a meaningful relationship with somebody, which means that u have to listen some jabbering in daily basis and really pay attention to somebody. I usually dont have any interest to listen some mundane piffle from any girl, because i get extremely bored. If the girl is not even externally pleasant, why even bother?

Fastest way is to go to a bar or a club, or just get a hooker, but that means those places have some disgusting diseases everywhere, or the risk is too high to get some infections. This is why porn exist: U can choose fine chicks from effective catalogue, not having to pay any inconvenience for anybody and settings are perfect for one man adventure in disease free environment, not to mention avoiding risk to get some cherry pregnant.

Some say there is nothing like real deal flesh, but i can say from an experience, which i partially regret, there is nothing so amazing features in sex which cannot be simulated in a mind. It requires good imagination, ability to focus and get absorbed to what is before eyes. U will save time, money and health when investing to a good material, which lasts entire life without any commitments, and u will have a rich collection to choose from.

Saturday, October 19, 2019

Ejaculation Meter

Best looking women in the world at their prime.

This list presents entries in the ejaculation scale and with a ranking, concentrating to faces. Ranking X means to be determined later. Point of the list is to show that modern day standard of beauty is ill looking, for example film stars big bulky (bug-eyed) eyes, facial structures squeezed to small area of the face without any direction of classical beauty. Or some celebrities looking dull, mean or immature.


1. Jennifer Connelly

She has the most exquisite bonestructure in her face, completed with perfect finish of flesh and skin. Her features are precisely in absolute and astoundingly perfect positions, giving her warm and compelling appearance, were she smiling or not. She does not look evil or bitchy, but kind and welcoming. Pure perfection.

As a sidenote, she is the only one ever in the entire human population who i could consider dating or having children with, partially just because i assume she has a good personality.

Proof: Career Opportunities (1991).
Ejaculation meter: 10.
Ranking: Definitive and only no. 1.


X. Tuesday Weld

She has foxy facial features, in the sense of absolute cuteness and warmth.

Proof: 60s and 70s.
Ejaculation meter: 10.
Ranking: X.


X. Grace Kelly

She looks always happy and beaming. Facial features in perfect positions.

Proof: Rear Window (1954).
Ejaculation meter: 10.
Ranking: X.


X. Julianne Moore

Eternal beauty.

Proof: Boogie Nights (1997).
Ejaculation meter: 10.
Ranking: X.


X. Mary Elizabeth Winstead

-

Proof: The Thing (2011).
Ejaculation meter: 10.
Ranking: X.


X. Monica Bellucci

-

Proof: Dobermann (1997).
Ejaculation meter: 10.
Ranking: X.


X. Lois Chiles

-

Proof: Creepshow 2 (1987).
Ejaculation meter: 9.
Ranking: X.


X. Sharon Stone

-

Proof: Total Recall (1990).
Ejaculation meter: 9.
Ranking: X.


X. Linda Kozlowski

Tempting and mature looking face.

Proof: Crocodile Dundee (1986).
Ejaculation meter: 9.
Ranking: X.


X. Kathleen Turner

Beauty of the 80s. Shen can look mean and dominating, but also switch to sweetheart.

Proof: Romancing the Stone (1984).
Ejaculation meter: 9.
Ranking: X.


X. Rachel Weisz

Her smile.

Proof: The Mummy (1999).
Ejaculation meter: 9.
Ranking: X.


X. Sherilyn Fenn

-

Twin Peaks (TV Series).
Ejaculation meter: 8.
Ranking: X

X. Debbie Harry

-

60s.
Ejaculation meter: 8.
Ranking: X.


X. Janet Leigh

Burning icy stare.

Proof: Psycho (1960).
Ejaculation meter: 8.
Ranking: X.


X. Kate Beckinsale


-

Proof: Pearl Harbor (2001).
Ejaculation meter: 8.
Ranking: X.


X. Jessica Alba


-

Proof: Machete (2010).
Ejaculation meter: 8.
Ranking: X.


X. Kristanna Loken


-

Proof: Terminator 3: Rise of the Machines (2003).
Ejaculation meter: 8.
Ranking: X.


X. Mila Kunis


-

Proof: Black Swan (2010).
Ejaculation meter: 8.
Ranking: X.


X. Courteney Cox


-

Proof: Masters of the Universe (1987).
Ejaculation meter: 8.
Ranking: X.


X. Kelly Preston

-

Proof: Christine (1983).
Ejaculation meter: 7.
Ranking: X.


X. Andrea Anders

-

Proof: Joey (TV Series).
Ejaculation meter: 7.
Ranking: X.


X. Kirsten Dunst

-

Proof: Melancholia (2011).
Ejaculation meter: 7.
Ranking: X.


X. Olivia Newton-John

-

Proof: Grease (1978).
Ejaculation meter: 6.
Ranking: X.


X. Lauren Graham

-

Proof: Bad Santa (2003).
Ejaculation meter: 6.
Ranking: X.


X. Christina Applegate

-

Proof: Married with Children (TV Series).
Ejaculation meter: 6.
Ranking: X.


X. Ashley Laurence

-

Proof: Hellraiser (1987).
Ejaculation meter: 6.
Ranking: X.


X. Chloƫ Grace Moretz

Her lips are yummy

Proof: The Equalizer (2014).
Ejaculation meter: 6.
Ranking: X.


X. Tara Reid

The American Pie.

Proof: American Pie (1999).
Ejaculation meter: 5.
Ranking: X.


X. Lindsay Lohan

-

Proof: Mean Girls (2004).
Ejaculation meter: 5.
Ranking: X.


X. Rachel McAdams

-

Proof: Red Eye (2005).
Ejaculation meter: 4.
Ranking: X.


X. Lisa Eilbacher

-

Proof: 10 to Midnight (1983).
Ejaculation meter: 4.
Ranking: X.


X. Barbara Nedeljakova

-

Proof: Hostel (2005).
Ejaculation meter: 4.
Ranking: X.


X. Julie Delpy

-

Proof: Before Sunrise (1995).
Ejaculation meter: 1.
Ranking: X.

Wednesday, December 5, 2018

Conquest maps in multiplayer.

Usually when u are playing conquest maps in everybodys multiplayer FPS games, u often notice same problems with teams and players.




Here is a setting for a ongoing match, where red is dominating and blue is suffering. Entry points means team spawn points. In this sample is demonstrated how player minds works. When blue team is stuck and cannot expand to capture other points, they spawn to C1 and C2 and tries to face off the dominating red team. This does not make any sense, and this is what usually happens in the field.



There is an entire border for spawning at the bottom of the map. From there, squads could fast and efficiently distribute themselves to multiple areas at the same time. Ongoing map shows that there are only minority amount of players trying to maneuver themselves around the hot zone between area C and area B, while most of the players are stuck in frontal attack and are losing time. Even the stars shows the blue team squad leaders stuck in the middle of the jam. Squad leaders should be those who takes responsibility and look for the angle and flank the enemy forces. But of course nothing as this simple is possible for majority of players. Nobody cares and nobody learns.

What a waste of time and potential of great maps in conquest type of games. This game is called World War 3.

And btw why people want to play snipers in a multiplayer fps? Desperate for a kill, without skill?

Saturday, November 17, 2018

Video games in the year of 2018.

2018, what a great year in video game industry. I can remember disasters like fall of Commodore and rise of Sony Playstation and optical discs, but i cant remember any tight spot in history where multiple high profile game industry leaders have failed at the same time. EA-Dice tries to rip players from money with new releases, latest BFV, which was some kind of turd ball of SJW and actually being Bf 1.5. Blizzard usually has been a very trustworthy player which does not take big risks, but apparently Blizzard has lost its touch trying to pull a major franchise to mobile devices. Diablo was one of the icon of hardcore gaming, it apparently is not anymore. Mobile platform is going ever to be HC. The ruling platform for video games is simply PC, because it has most calculation power in CPU and GPU, and it has WASD. Even modern consoles are not hardcore, because twirling thumbs on a pad is just not equivalent to WASD. And u can forget motion and VR, so far they have failed the potential. Bethesdas Fallout 76 is a disaster, which is hard to believe from a company which brought us successful games like Oblivion and Skyrim. Ironically, appears that console game, Red Dead Redemption 2, is already a success.

Monday, February 26, 2018

A Batch of Chain-link fences in games

Here is an another batch of video games featuring chain-link fences.

Batman: Arkham Knight (2015):


Generally this game has so much details, objects, ui information and effects in the screen, that it clutters whole visual experience. For example roads are filled with junk, it is hard to even figure out where the actual road is when in a hurry. And top of that, there are the visual effects, like lighting effects and the rain effect. Unreal Engine has pretty good rendering engine, but there is a border when there is just too much of stuff on the screen. Quality of the chain-link fences are pretty good and shows how good graphics can be and how much graphical tricks can be presented in an open world experience with some tube run scenes.


Crysis 2 (2011):


Cryengine has a reputation to be a very complex engine, which means it exhausts resources of a machine back in 2011. Chain-link fence sample proves that graphics are really good, but that is it. The game itself is very boring


DARK (2013):


DARK represents cartoonish graphics, which is just an excuse to be stylish, lacking lots of texture quality as can be see from the chain-link fence sample. DARK is so mediocre game ovarall, that it just fades to the sun like a vampire.


Dead Rising (2006):


This is the oldest game in the batch, and it looks really old. For the time there was limitations to the graphics and chain-link fence sample shows how gigantic those chain-link frames are to save texture space. Graphics tries to be convincing, and they are enough detailed to be realistic.


Hard Reset (2011):


Hard Reset is a weird game. It has this gloomy and cold atmosphere from visuals and gameplay. Levels are screaming emptiness. There is not much of life in there, and when something moves, it usually is an enemy bringing death. This doesnt mean it is a scary game, but just cold like in future scenes in Terminator movies. Lack of humanity in the levels makes whole game strange. Textures are detailed, mostly because of levels are narrow tube runs.


Mafia 3 (2016):


Mafia 3 rendering engine brings absolutely beautiful graphics. Texture details suffers mostly because of it is an open world game where is lots of content. It is hard to say why the chain-link fence looks like it has double layers, but maybe it because both sides are represented?


Metal Gear Solid V: Ground Zeroes (2014):


This game has the most impressive chain-link fences from the batch. Texture sample in it has lots of resolution and the chain-links are deliciously intertwining together, which means the depth is gorgeous. Graphics in other hand are not that impressive, though the game contains a moderately big level.


Outlast (2013):


Outlast has very crispy graphics and they are generally pretty good. Chain-link fence sample though is very poor. Overall the visuals gives player brownish impression, mostly because the game tries to look dirty, gory and disgusting. Darkness is one major feature in the game, but it is represented as pitch black. Better and more aesthetic approach would have been to tint the black to a mild colour, like danger zone would have very dark red hue, cold place has dark blue and disqusting greenish darkness and neutral brownish darkness.


Quantum Break (2016):


Remedy is a finnish developer who made their name mostly from Max Payne. After that the tub has fallen from grace for a long time. Their major fetish is to bring some suspense Hollywood narrative to a video game, and that is their biggest problem. Max Payne worked very well, but Alan Wake and Quantum Break are just utterly boring experiences and story is way much at the foreground. If they want to make a video or movie, they should make a movie, not games with some corny stories. Of course consumers assumes that big boys knows what they are doing, and some players, especially finnish, pathetically are enjoying their failures, just because they are finnish game studio. Cocky people at Remedy should just focus to a more rich game concepts and mechanics, not stories. Their technology are not impressive anymore, barely holding small scale levels with poor quality textures and effects.


RAGE (2011):


RAGEs selling point was graphics and mostly huge texture catalogue. There is lots of details in textures, but lacking more game content. World feels empty and for open world game, there is way too little of game content. Graphics engine barely held on the speed of player, which appeared that texture drawing is always late when player changes the view. Chain-link fence shows that textures are not detailed in close distance.


Resident Evil 5 (2009):


Resident Evil 5 has very good and detailed graphics because of level designs are tight. There are couple variations of chain-link fences, and they look poor. They tried to push more details to the 3rd person characters and other aspects on levels, which is correct thinking in graphics design wisely.


Rise of the Tomb Raider (2016):


Tomb Raider has generally good graphics, mostly because of texture quality and resolution and open world experience is modest. Chain-link fence shows just extremely poor texture work with alpha.


Rising Storm 2: Vietnam (2017):


Chain-link fence sample is the worst from the batch. Quality is just very bad and maps are not even vast.


Sniper Elite 4 (2017):


This game has very beautiful graphics in overall and chain-link fence shows very bold texture work. Maps are open world and player can roam them freely. Texture quality in other textures are impressive and creates good impression of the rendering engine.


Watch_Dogs (2014):


Watch_Dogs is a game, where Ubisoft had to create a hacking game, without featuring hacking. Hacking means that player presses a key and technology magic happens. It is the most understatement for what hacking really means. Then it tries to feature vigilante violence in the streets, ending to be just another stealth shooter with a loose theme. Graphics are sharp, but something in the texture work shows deficiency. All the renderings gives impression of plasticity, like a world in some kind of ball pond.


Watch_Dogs 2 (2016):


Ubisoft tries to bring urban street culture to the state of the art hacking. Again, hacking is forgotten and Ubi brought good looking, athletic traceurs and graffitis to the world of technology. It is a very embarrasing composition. Graphics and textures are detailed, and lighting model is pretty good, but superficiality radiates from everywhere.

Saturday, October 14, 2017

Crossout

Basic concept of this game is great, cars made of junk, fabulous.

However my main argument is the weapons. For example there are cannons and turret cannons, which are what they are. They basically are some kind of dart throwers which does some minor blast damage. But now somebody desided to include those "plasma" weapons, which looks out of the original theme. They look like Super Soakers shooting water balloons and doing way too much damage. They need to be down graded or utterly removed. Why not just adjust cannons and turrets making more damage and blast radius? There is simply no good reason for plasma guns. They are cheesy and corny in its basic form, without originality. And what is this microwave oven lazer? These new weapons are same as old weapons just with new skins.

If u need some fresh ideas for weapons, hire a game designer with a sense of humor, who is brave enough to try new things. But here is some ideas which could flourish the theme a little bit (humorous):

How about a giant hammer?:


How about a flailing morning star?:


How about a oil soaker? Later those spills could be set on fire:


About existing weapons:

Why a lance has energy drain only 1? Some people only spam them around their vehicle and instantly kills a player, completely ruining somebodys round. Put them like 4 or 5 drain each. Or u could drop down erergy drain of cannons and turrets to 2 per piece. Fair enough? Or u could put a module with 1 energy drain which gives player ability to jump.

And whose idea was to insert drones to the game. They seriously needs to be down scaled like 5 drain per box. Now they make way too much damage, or shooting way too far per bot. Drones should be and addition to somebodys arsenal, not a primary focus. Now it means spamming things around and literally doing anything relevant for battle of others with guns. Drones always lamely ruins somebodys match.

If there are balancing issues, there are these "Excel" softwares where a designer can put down values and easily compare things together.

Lastly, weapons should be last things to be preserved. The game is over when weapons are destroyed. The teamwork is not emphasized enough for players to work seamlessly together. 90% of matches are just random behaviour. Weapons should drop only when a cabin or base structure is destroyed.

Chat is utterly useless. I havent ever, not even once, seen any constructive nor tactical input from anyone, and i have been playing this game over 200 hours. At least put an option to remove the whole thing.

... Otherwise it is good game with great potential for serving exciting battles. And i truly a fan of this game.