Wednesday, November 15, 2023

Bus Driver’s Syndrome

Yesterday I was on the way home from work, and the transportation was a public bus. You might think that the bus driver's job is rather simple, or I imagined it was: a bus driver drives a bus safely, not causing problems and dangerous situations in the traffic, and ensures safety of passengers by driving composedly. Usually the bus is required to stop on the front end of a bus stop to ensure that other buses can park at the same stop. The bus driver drives a bus and handles the transaction of fees accordingly and does not editorialize what people are going in and out, unless there is a problem caused by a passenger. It is not the driver's business what age, gender, race or social status the passenger is.

Apparently even a bus driver's job, which is not the most prestigious or hardest in the world, can be too difficult to handle for some people. And I do not mean the driving part, but how a driver should handle the social aspect of the job. I have seen lots of different drivers, some can handle the job how it should be and some think that their personality traits should be brought or reflected to the job and professionalism. Yesterday I was at a bus stop waiting 15 minutes early. Couple of people appeared during the waiting period. I was waiting on the front end of the stop and others were aligned accordingly. The bus came, instead of driving to the front end of the bus stop, the driver decided to halt at the midsection of the stop. This meant that the waiting line composition did not matter anymore. People started to go inside the bus and as soon as the first customer went inside, the driver started instantly rambling, with an excessively loud tone, about how he decided to take the last customer first leaving the first last. He was so proud of his usage of power that he continued to babble about it with an overly jovial tone and constantly tried to innovate simple jokes from such an event. Jokes simply circulated around the misfortune of people who waited longer than others, and he managed to get some satisfaction from it. I tried to understand the situation from the angle of if I am a humorless person, or is the situation just absurd. Both angles do have a sense of humor and childish fun, but then I realized that there is a mundane depth in society.

People with a slightest chance to express their sadistic tendencies, will take the opportunity to act accordingly. Sadism does not have to be serious on a scale to have consequences, but it reminds of certain traits in human behavior. If there is a slightest gray area, which is not regulated by law, order, rules and enforcement, an individual with a deprived sense of morality and ethics, will always chronically probe the holes to gain personal interests, even if they are something small, in this case teasing unknown people for his own amusement. The main reason why some people are degenerated, is the fact of lacking education. Bus driver's license does not require complex studies, which are in universities. Biggest demographic employed in the job are probably having some lesser education. This means that when the education is lacking philosophical and sociological studies, the individual is in danger of being automatically left behind on social development, unless the person is extensively studying in his spare time.

To counter the behavior of degenerated people on the job, is to have strict rules even in the smallest details. Outlines of the bus drivers protocol could/should be: The driver drives the bus to the utmost front end of a bus stop to ensure the integrity of the passenger waiting line and making room for other buses to arrive. The driver handles the fee transactions accordingly and does not act anything extra to decelerate the prediction of the route. The driver withholds inner opinions of others, politics and religion, and does not give out any prejudice regarding gender, race or age. Driver concentrates fully on the traffic and does not entertain passengers at the expense of their safety. The driver needs to maintain professionalism, even if it needs authoritarian outlines.

To undermine the previous text and add a juicy ending to it, we can think of the demographic of people in a public bus. Stereotypical bus has a layout, which is divided into two parts, back and front halves, divided with a middle door. Usually the back side attracts people with sociological problems: junkies, drunks, teens and miscellaneous with attitude problems. The front attracts mostly old people, young children and fat individuals.

Constant trend in a public bus is that when a passenger leaves a bus, he/she yells something like “thanks” to the bus driver. Some manage to actually scream it and some just settle for a faint wail. It probably should serve a purpose to be a compliment for the bus driver for the service, but actually it is only a remark for the passenger him-/herself for a kind gesture, sort of a vague narcissistic rite. The proof is that most of the time the “thanks” is so muffled that the driver can not hear it, and the fact the driver usually doesn't care, because of apathy from the mileage. It mimics a rite of good manners, even though the customer paid for the trip and the bus driver only does his/her routine job. Funny thing is the fact that the bus driver is going to be on the job and route, no matter how many kind gestures there are or aren't. The bus serves a purpose transporting people on the route, not serving people itself and their emotions, although the bus driver and the occupation belong to the customer service. It is the same as if a person buys food with his/her own earned money, cooks it alone, eats it alone and at the end of it thanks him-/herself for such an effort. Completely useless gestures.


Sunday, October 29, 2023

A Perfect Human

A Perfect Human

How to specify a perfect human being? Since there is no pattern, this is just a hypothetical thinking, which is hilarious.

Perfect human beings excel in every field in life: Art, Science, Sports and Social.

In Sports, an individual can sustain a relatively apt amount of muscle and endurance to maintain the ability to perform at least 3 kilometers in the Cooper test. An individual has a natural ability to orient to tactical games, like Ice Hockey and European Football, and excel better than most of the people. He/She has better cellular activity than most has.

In Science, an individual masters advanced concepts of physics and chemistry, and can form complex algorithms in mathematics. Using scientific concepts, he/she can engineer solutions to current retardant problems. There is no problem orienting thinking to new logical instruments like programming languages. In economy and finance, it is possible to detect flaws in current systems and fabricate new ideas. An individual can write coherent, analytical texts relying on scientific purposes.

In Art, an individual can write fiction while understanding concepts of existing entertainment, but also innovating to unknown themes. A person can read visual arts through theory. He/she can control paint brush to form color areas to form complex morphologies, including different lighting patterns, compositions and themes. A person can use pencils to draw lines, which will craft complex lighting patterns, compositions and themes. An individual can play various instruments and can dissect compositions to sophisticated entities.

In Social, he/she understands the concept of life, life and death. There is no selfish need to pursue happiness and success at the expense of others. An individual has a higher level of empathy, and can grasp with ease various social situations. He/she understands that power, money and control is vanity. An individual knows that he/she does not know, therefore he/she is just equal to the others. A person is immune to beliefs.

Monday, April 10, 2023

Master Game Design Study

A retrospective view of my attendance in the educational system in Finland. Well, not necessarily to Finland schools only, but can be perceived as a global trend, though perhaps not in China or Germany. This part takes on my view of Aalto University, which is branded as a university, but it contains elements of a polytechnic institute. It is nowadays hard to tell which is a university or polytechnic assembly, because everything is commercialized. I tried to get into the masters program of game design, which sounded cool, but the reception was kind of awkward in the game place. This happened over 10 years ago, and has haunted me ever since, mainly because I got disqualified and the disappointment of such a “prestigious” school. I was already graduating in my bachelors in Arts Academy of Turku, where teachers had this vague childish battle of politics and power. After that, my “career” took a sudden stop and changed my view of pursuing ladders in the corporate world.

The game design programme contained an entrance examination. First phase was about doing some qualification tasks, literary and some game design documents, which needed to be done with some preliminary guides. I dont remember what the tasks were about, except one, which was about something to do with designing a board game with a theme of jealousy. I did the tasks, posted them and later got into phase two, which was a visitation to the school where there was an interview by various people. I dont know who these people were, i cant remember was there any introductions at all, but if there were and I dont remember the titles. Only interviewer i do remember vaguely was probably a leader of the whole board, who resembled a poor mans Tom Hall, I mean mainly by external composition. He had this weird obsession to keep a time in every phase of the interview. If time was running out he had to make a notification from it. I mean the interview was already 30 minutes late by the interviewers, because I remember I played Nintendo DS for a long time in the “lobby” waiting my turn. Why do they punish interviewees, if they cannot keep the integrity of their schedule? They should plan these sorts of things more carefully and prepare some buffer time for each interview. There was no rush for any of these guys, because the whole school was almost empty. All the classrooms were empty with massive amount of computers sitting still.

Well, my view of game design as a study subject in a university is pseudoscience. There is no scientific formulation of how to make a good game. Actually many legendary games are written, from a conceptual level, by people who did their own thing and tried new ideas, without any university specialization to the subject. There is no study which speculates the success of a certain idea or concept, or at least if there is, it seems to be a problem nowadays. Why is it important to have a university level degree to design a game? To know what works and what does not? Isnt this common sense? All you need to do is to play a lot of video-games, analyze what did you like and didnt. To have a course to talk with some university level jargon about what works and doesnt, is just a waste of time and resources for everybody, school and students. I have never heard of a successful game, which is formulated by specialized personnel from a masters degree of game design, which would have made an imprint to the industry. If there is, i wouldnt want to heard about it, because it is done by run in the mill opportunistic excel corporate climbers just to make quick cash. Game design is a calling and only those can do interesting concepts and executions, who actually play a lot of video-games and have deep knowledge of actual experience from start to finish of a game. There is just no way around it. Nobody can teach what specific games are all about and how innovate ideas further. If you do have a great concept, the least thing you want to do is give it to a corporation or an institute, so they can take credit from it.

How did this show in the Interview of Aalto University? During the whole interview, we never discussed anything about what makes a good game. Not a single peep about great game design, or anything about existing games.I had a playable demo of a game, which we made in a group of people, and when I showed it to the interviewing board, we never talked about it. Actually, a couple of these guys looked like they did not understand what they were seeing, like this was the first time they ever saw actual gameplay footage, and our game was just a humble shooter in third person. They had no interest whatsoever in the subject. The central topic circulated on how the student is able to dedicate his time to the school. I understand that u have a commitment to the subject, but it is too much to ask to serve the purpose of a school. Schools serve people. The idea is to cultivate a students abilities to innovate and make something in his life. Not the other way, where school objects a student as a pawn to promote a school. The irony here is that the game design degree did not know what they were talking about on the basis of the interview. Since we are dealing with pseudoscience, there is no way that there is a point at all that the whole line of study exists, or maybe it has a purpose for climbing a corporate ladder, when everybody expects you to have no uniqueness.

There is a proof. Two guys who I met briefly at somewhere in the association of the Arts Academy of Turku, who actually got into game design in Aalto at the same time of qualification process. One guy was this hot shot from the USA, who loved to hear his own voice. He had to force his notion onto everything that people did and he had to express himself constantly. It does not fit in a room full of Finnish people. It is cool to have a passion for the subject, but there is also reticence and discretion to form a great person and consider other people. The most awkward thing was these constant notions to his wife, which was embarrassing and made people sick. It is a funny joke at one time, after that it is worn out.

The other guy was a senior alumni from my line of study in bachelors. He was this hip guy, who did not care about other people at all, and this immature attitude all the time. One time he was teaching some nonsense and we had a field trip somewhere. Map was on the canvas pointing to the location and I asked where the location was. He and a couple fellow students laughed and this alumni said that the location is on the map. Well, their laugh ceased when I said I cannot see to the other side of the room, obviously because I am myopic. Well atleast i tasted a little bit of embarrassment from their faces, but later I did not have any respect for this guy and tried to avoid him as much as possible. The delicious part was that his graduation work, which is supposed to show talent and skills, was so embarrassingly bad that I have ever seen such bad student work. It was a Flash animation, with some noisy music typically for a person in puberty, and the whole animation was trashley done. The narrative had no point and the whole execution yells how the maker ever got this far, now looking back how on earth he ever got to the game design masters. Answer is quite obvious from both of these cases: You can talk your way around anything nowadays, without skills or talent. You just need to say the right words. That bothers me the most. Watch JoeyBToonz in Youtube, if you wanna know what i mean.

Saturday, October 22, 2022

Life and Death

Life and Death

What aches my head about life and death: When a human is wasting his life? Does working in a meaningless job, having a career or blatantly doing nothing, have anything to do with anything? We, humans, are the same matter as a swamp frog or microbes in a mud? Actually we are distinctly more similar to fungi than to plants? Is jizzing in a fertile love companion the only reason for life? As an individual and a proof, my kin goes backwards millions of years, so is it a miracle that i or anybody else exist today, even though earth is overpopulated?

I am watching a painting of a Ukrainian girl, made by Nikolay Rachkov. The girl in the picture is very ordinary looking and there are not any aspects which makes it interesting, except the painting job is quite realistic and there is something in the arrangement and the background. I have an impossible itch to meet this person, even though she is from a totally different time period (from the 1800s). I want to say hi to her, because in the painting she looks alive and well, even though she has been dead long before my time. I would like to ask, to know, what kind of person she is. What does she like to do or what is there to do in that time period in a Slavic realm? Is she ordinary or is there magic, which makes the world interesting to travel.

I watched a movie from 1978, The Panic in Needle Park, starring Al Pacino and Kitty Winn. Watching Kitty Winn has the same effect as in the painting of Ukrainian Girl. Kitty Winn is kind of a very ordinary looking woman, a talented actress no doubt, but her face has this charm, which reminds me of what life is all about. More fire to the woods is the fact that she stopped acting a long time ago and she "traded" her career to raising a family. She got what she wanted. She started her family almost the same age that I am today, and it brings out the same urges as the painting. I need to meet her just to get my reality right. What kind of person she is. Was the long time in a marriage and raising a family really worth it. What did she do on a daily basis? Was it like running on a treadmill, having ordinary things to do and relying on routines? Was it safer to have an ordinary life than having a flash in a film star career? There are lots more trivial questions to ask to map what kind of person she is.

Here i am, painting my miniature figures, drawing with wooden pencils, 3d modeling and doing all sorts of graphics. What is the point in that? I have never really achieved anything professionally, even though I am pretty good at what I do, although there are thousands as talented and skilled as/than I am. So it does not matter am i recognized or not, because there are lots more other people doing exactly same thing, some succeeding and some dont. That is life, little bit of luck and effort, and still all that is forgotten when time passes and u die with ur identity.

Looking to the future, when i am as old as Kitty Winn is today, when i know that time has gone and wondering backwards, did the life was worth it. It is depressing to think that far or near in the future, u have reached the end, and u are thinking of this moment now thinking of the future and what is possible to achieve.

I am now going to watch Lethal Weapon 4, just to sink all complex complications and emotions into a meaningless, empty entertainment. 

Sunday, September 25, 2022

A Way Out

A Way Out

An important man walks hurriedly into a faintly lighted room. The doors are slammed open as the president of the United States of America enters. All the other people noticed the entry and are glad the president made it in time. The other people are some important decision-makers from around the world, representing people of the free world, which geographically means mainly USA and EU. This meeting is a final place of freedom, a getaway of reason. At the middle of the room is an altar, made of artifacts from earliest civilizations like Sumer and perhaps earlier, through Greek and christian realities. All of the treasures are the key components to a fairly complex religious apparatus. At the middle of the altar is a ribcage, which is surrounded by two broken stone slabs, a wooden cup and various other strange things from Judaism, Buddhism, etcetera. Most of the people in the room do not know what they are, except a couple archeologists, scientists and theologians.

The President of the USA promptly encourages scientists to put the show on the road as soon as possible, and they did. A scientist walks towards the altar with a transparent tube, which holds a black material, a tiny dot, between two strong magnets. The scientist slams the tube to the ribcage and the black dot starts to levitate above and center of the altar. Little bit of shaking, which reminds of a mild earthquake, puts the room under stress and starts to worry people with no knowledge of what is going to happen next. The black dot merges with the ribcage and rises from the altar. The other religious artifacts follow the lead and start to circulate the ribcage. Inhumanly bright light emerges from the altar and fills the room. When the light recedes, all the people in the room see that the artifacts are gone, but there is a white hole, reminiscent of a tear, which emits a bright white light, just at the same position where the rib cage was. People can not believe what they are seeing, and are more confused when an arm comes out from the tear, which resembles a human arm. The hand straightens out a finger. Scientists are hurrying after one another, towards the hand and all of them touch the finger with their own fingertips. Soon all the people in the room followed the example. The last one is the President and he touches the finger tip from the tear. Everybody starts to see their body to dim, and it frightens some people to the limits of insanity. Scientists start to calm em down, but it does not matter, because it has already started. Everybody vanished, except two persons, a man and a woman, who hysterically watches everybody gone. The hand pulls in from the tear and the tear closes, leaving these two people alone in an empty dim room. It takes 10 seconds of silence, before the room is filled with a firestorm, and a massive explosion. The explosion is the size of Nebraska, leaving a massive crater at Nebraska, center of the America. The blue firestorm follows the massive explosion, covering the entire USA, leaving no nooks alone.

World War 3 began in Ukraine, eastern Europe, where Slavs fought mainly amongst themselves. It was a conflict of proxy war, where the west supported western values, while the east wanted their influence to conquer whole Ukraine and eventually whole Europe. USA supported vastly western Ukraine with massive arms raise, without taking part in the conflict directly. Russia was the one who started the whole theatre with self-interest, and tried to purge western boundary further to the west. When the conflict started, the world was instantly divided into two parties, east and west. It took over a year to deepen conflict, meaning opposite values started to accumulate to greater forces and interests. World was split into two coalitions; The Rationality and The Juggernauts. The Juggernauts call people of The Rationality as Rats, and The Rationality calls The Juggernauts as Jugs, an empty cup. Rats mainly consist of Northern America, EU, Australia and small parts in Asia. Jugs is a coalition of nations from the darkest corners of the earth, consisting of a politically corrupt world, including people with decades and centuries marinated in misguided values in life and warped reality of the world, seeking only self-interests. The world was soon on fire and all out war was in every continent.

 The main theatre was in Europe, but great frontiers were in the South China Sea, Bering Sea, Africa, Australia, and covert operations happened even places most people did not know existed. Jugs intelligence service surveyed the massive explosion in Norhern America, which some experts concluded as a nuclear strike, but nobody has seen as massive size strike, or capable device exist, not even in their dreams, ever. Most baffling aspect was how it happened in the heart of the enemy territory as such an unexpected event. Actually nobody was expecting anything like that would happen, not even in intelligence services at the Jugs camp, not as such an convenient event, which would solve the war decisively for Jugs. Nobody claimed it in any parts of the army of Jugs, not even terrorist groups, but they concluded it by resolving that Rats had enough and just gave up everything, maybe because unexpected morale drop internally, or by some unknown terrorist group inside the heartland. Rats frontiers collapsed to the last man and the world turned red and black, and Jugs celebrated the successful campaign. The world was theirs, the future would serve a platform for self-interest and impudence for the most bold and pervert minds, who would do anything for themselves and forget others. The forces of Jugs started to invade Northern America and they had a surprise waiting at the ashes.

The gigantic explosion and the blue firestorm left a desert of ashes to its wake. All the forests, foliage, undergrowth, bodies of water, animali from big to small, even bacteria and fungi, were all annihilated. Jugs frontier advancing and their science division realized it as they entered the Northern American land. The burnt trees were just stalks of ashes, animal skeletons were littered everywhere and all the waters were just empty hollow bowls of steam, like it was the last breath of life. But there was more, there were human survivors, mostly with extensive scalds, but somehow they managed to survive. That is the the another reason which baffles the scientist and intelligence services left on earth: how did they managed to survive, when all other life is gone around them, even structures of cities are just piles ashes in a shape of former existences as the never seen before heat from the explosion completely wrecked them. Turns out that all people left behind were the scum from the deepest barrel from their former society: criminals, narcissists, psychopaths, sociopaths, murderers, pedophiles, etcetera, and the whole spectrum of vanity from tiny to big, were there, naked and burned, trying to survive in the land of the dead. Something had happened to them though, through the blue firestorm; They would not die. Some of them surely managed to embed and manipulate themselves to a new fold of the new world order, and they fit perfectly. Some, though, the worst could not help themselves and gave up to their inner beasts and tried to run through a bullet wall to maul their new victims, but only died and their weak human bodies were left there to rot. But these beasts would later get promoted, not in Jugs company, but elsewhere. 

The invading forces reached the massive crater at the center of USA. The whole astronomical formation was an absurd sight, since it was all glassed down, but the site was not as deep as its diameter would suggest. Its depth in the deepest point was only 100 meters deep. Meanwhile scientist tried to understand the anomalies all over the former USA and Canada, when the occupying mass really started to settle in and study their new died world, something more absurd started to happen. First sightings described the absurdities at random locations as tears that started to open from nowhere in mid-air, emitting bright pungent red light, and they would expand as a tear would occur in a sheet of paper. They grew and grew, and the red light could not be observed by anything vision protective from weld masks to highly advanced laser protections or augmenting apparatus. All the vision enhancers would just fry and burn. Sightings of tears started to multiply rapidly, so their locations could be seen from space by a bare eye. There was a moment, when the multiplying appeared to halt, but from a ground view, anywhere you might be, you could only see endless sea of red light, which could not be viewed by a mortal eye. Only way to avoid the light was to go kneeling down, put your head to the ground, cover it with your arms so your eyes would be hidden and protected. Only way to protect your eyes were to look at the burnt, ashen ground. Not even a human body from another could stop lights.

It appeared that the whole invading Jugs insertion were there to kneel as they tried to protect their eyes. Headquarters in another continents and entities observing the situations, tried to understand and connect the lights, tears and total collapse of the whole army to a one rational thought. There was not any. Then it appeared that so called walkers started to emerge from the tears, the things with a rotting human body looking like a 1000 year old mummified corpse, walked endlessly and appeared not to be violent creatures in nature. The problem would come later when these creatures contaminate living things in their wake with diseases never heard or existed, like a unknown type of plague which would go rapidly through a body, leaving behind a pulsating bubbling dead corpse. There was no apparent end to the emerging creatures from tears, and the North America looked like a seething hive of ants to a observer in a far away in space. The emergent event was so vastly continuous, that there were mountains of walking, slithering undead creatures, which soon reached oceans in every beach, and they just walked into the water. They either walked on the bottom or floated like driftwood on the ocean. One noticeable thing was that these rotting corpses blocked the bright red light, so some remaining military forces managed to regain their stance momentarily to fire a shot or two to an approaching tidal wave of walking corpses.

… To be continued.

Tuesday, December 28, 2021

State of the Music

The sample above sums up the state of the art in the music industry. When the music itself is extremely artificial and tedious, it is required to advertise/promote and redeem the lack of ingenuity with revealing imagery. This usually shows up in female artists (i dont pay attention to male music videos) with clingy clothing, which shows enough flesh that the viewer arousal overdrives the actual musical experience. When the viewer sees the prettiness, a little bit arse cheeks, some great curves, combined with seductive movement routines, it suddenly appeals for the audience as great music. This is why pop-music is popular.

Why not to dump the useless music and clothing and just make a pornographic material? Or can we keep the music and combine it with an undressed singer, so everybody can see was the seduction worth it at all and people get what they actually came here for. Viewers see the nipples and all sorts of holes and shrubbery down there and it comes back to the actual music when everything is revealed and the attention is channeled correctly.

The next sample shows the same artist as an older version, which means that the same music is in the background, but the artist wears a tent hiding it all which made the performance in the first clip. Why? Her body is no more viral? Isnt the female body a female body in whatever condition? Looking at her legs below the tent, she might have gone fat, but why does it matter? I bet that beneath the tent, there is a pair of tits and down there some shrubbery and couple holes. What is the moral standard/question between these two clips? A shame or maturity? I bet a shame. U can see all the plastic surgery around all sorts of celebrities, when they try to hide their aging from shame.

When the body loses its alluring weight, all that is left is just the carcass of a song. Would it have been better to develop the song some more and preserve some dignity, than to cash out fast with a poor song and once beautiful body? Pop-music is about all sorts of cheeks in MTV-generation and onwards era as we call it primarily as attention seeking.

Saturday, December 25, 2021

Battlefield 2042

 My take on Battlefield 2042 in EA forums:


I don't know why I am writing this garbage, because I know EA/Dice does not listen. Maybe I am miserable and sad, or maybe I have a slight hope for 2042, but it is also vanishing when I realize the game is turning sour with every patch. I have been playing video-games since 80s and i have seen lot of sh*t. Battlefield 2042 is one of the worst Battlefield entries there is, because it looks like it does not have any aspiration. IMO one reason is that it represents the Bad Company and COD generations. Battlefield 2 was a magical experience, even though it was buggy, but was extremely fun to play. Then the BC2 came around, and it was the bad turning point, mainly because the map designs were small, tight and flat, including chokepoints and design which forced the player to go head to lead. After BF2, that was very disappointing, and it echoes through ages to 2042 and players playing it.


In 2042 Breakthrough, ally players are always behind a capture point or just hanging around it, while the other capture point is captured by the enemy and usually the match is over at that point. This example is the most common thing in Euro servers. There is probably one guy from a squad going around the cap zone, trying to cut the enemy intrusion and besiege the enemy infested cap zone, but this does not work if there is one or two guys facing 5 to 20 enemies. I am not trying to be old and stiff sod, because hey kids can have their headless chicken experience, but as far as i remember the game was advertised as all-out-warfare, which it is not. Honestly, I don't know how to teach people to use brain cells and L2P. Maybe the game should enforce and encourage the tactical experience and decisions, which is rewarded somehow. Forget the COD; Not everything, which is successful in the game market, needs to be redone in every franchise. Put in a commander, which could orchestrate the field and put in some tactical objectives which are rewarded for troops when doing them.

What are weapons made from:

In common sense, weapons do NOT have a damage model. Bullets are ones which cause damage. Some can argue, what if bullets are filed, what shape it does have, what casing there is ... and honestly, i don't know what or how many bullet models there is in the world, and i think it is not relevant to the game design in that great perspective, and the idea needs to be simplified for the game. For a game, there could be only 3 classes of bullets: Small are for pistols and submachine guns, medium are for assault rifles and carbines, and biggest are for rifles and machine guns. Each class has their respective damage. Shooting with a sniper rifle or machine gun, does not have any difference per bullet.

Then we are coming to the argument about different weapons, which all affect greatly and differently to the bullet damage (in real life). I don't think the developers have any idea either, because guns are imbalanced and behave irrationally. Some are just useless and some are just overly popular. This could be tested in the R&D in EA/Dice headquarters. In there, developers could round up some executives, game designers, studio directors and everybody who made 2042. Reveal their butt cheeks, put on blindfolds and earmuffs. Take let say two sub-machine guns in real life, for example Uzi and Mp5 (which i don't have any idea what they actually are), in 5 meters, one a$$ cheek takes a hit from the Uzi and other from MP5, and ask the test subjects, can they identify the difference from the pain. If they can decisively identify which gun was which, then I was wrong. If they can not, the correlation between guns and bullets does not matter in game design wise. To notify everybody delicate, THIS WAS NOT A THREAT.

Bullets do the damage and guns only possess how they behave and affect trajectory/ballistics. NO, okay.

I try to reason about the subject with a sniper rifle and a machine gun. In 2042, a shot to the head from a sniper rifle kills instantly in any distance. With a machine gun (LMG), you can not make a kill from a head shot with one bullet, because machine guns are designed to spray rounds around and sniper rifles are the comic book version of camping. If you meet a sniper as far as 300 meters and you start to shoot him with a machine gun, he could easily eat 50 rounds to make a kill, while a sniper has easy time to retaliate and make a kill from one bullet to the head. Maybe i'm a bad shot or i can not understand the logic or i won't understand the design or i refuse to understand the cartoon. Are people happy with this? Since BF2 guns made no sense, but BF2 had way better maps (Infantry only in Karkand as an example).

Next subject is why snipers are always pampered, while they are doing nothing constructive? Is it enough that there are dozens of snipers around the map just for attraction to opportunistic behavior. If you are having blasting time with fellow enemies, there is always a sniper ruining the experience for both sides, either stealing a kill or killing. Can they be limited to, like 1 sniper per side, or make the sniper gameplay a little bit more challenging. I have played my time with a sniper, and all i can say it is the easiest "class" there is. U just sit down and try to make easy kills from a safe distance. From a bullet damage perspective, can a sniper rifle do the same damage as a machine gun bullet does, since they practically shoot the same size bullet? If this is disputed, it can always be tested with the butt cheek test.

Another swell time for opportunists are vehicles. Is it possible to have an infantry mode? Of course not. Can helicopters go to base like refueling and stock up their rockets, instead spraying them around like no pause. Could the vehicle controls be more sophisticated? Can battle tanks lose fuel, when camping behind their own lines?

Random questions:

Why are squad sizes only 4? Ought to be more? Why are squads dismantled after a match? Why is there no proper scoreboard? Why are maps basically bowls and plains? Why are there no more foliage and all sorts of stuff on a ground in 128 player matches? Why are there heroes with the most embarrassing voice lines after every match? Can there be faceless soldiers like there were in BF2? Why are there an overwhelming amount of repetitive intros and video materials before the actual match starts? Why is 2042 all over the place? What is going wrong in the studio? Who is in charge of the development? Can pencil pushers and people, who only know how to use credit cards and look at the revenue from excel spreadsheet, be fired or transfered to a room where they cannot affect the actual development? Can a master developer/designer be a guy who knows games from like the 70s to this day, and has played and seen a lot? Have these questions circulated already? I am a bonehead? Is there life in outer space? Did Klaus Barbie's life in South-America make any sense?"