Wednesday, September 28, 2016

Shadow Warrior 2013 Chain-Link Fence


Above is a screen capture from Shadow Warrior, which came out in 2013. As u can see, there is not much of difference if u compare it to DOOM 3 from 2004, although DOOM 3 fence looks little bit better.


Both games are strictly scripted tube runs, with narrow 3d spaces. Still DOOM 3 manages to overrun 9 years later arrived Shadow Warrior. Reason might be that id Software has a long history in game development and graphics coding, and they had John Carmack, a modern day wonder of graphics programming.

Here is a sample why John Carmack is important.


On the other hand we have the developers of Shadow Warrior 2013, which are called as Flying Wild Hog and their engine The Road Hog Engine. Flying Wild Hog and their engine are pretty new in the game industry, while id Software Tech has been around since beginning of nineties. The Road Hog Engine can produce colourful renderings with basic visual effects. While playing Shadow Warrior 2013, u can see that the technology is not the best around, everything looks jelly or slimy rubber, no matter was it rock, water or jelly.

Tuesday, August 30, 2016

Duke Nukem Forever Chain-Link Fence

Duke Nukem Forever was released in 2011 and it was a disaster, especially in graphics. If a sample of chain-link fence in Duke Nukem Forever looks like this:


And from 2004 DOOM 3 fence looks like this:


No matter how much DOOM 3 picture is downsized, u can see the difference in quality. Both games are made for scripted tube runs in tight 3d spaces, but only Duke Nukem Forever looks older than DOOM 3. 3D Realms has always been second/poorer version of id Software. Both worked together somehow, shared technology(?), but 3D Realms was always left with an old and worn technology.

In 1992 id Software brought us Wolfenstein 3D and was published by Apogee Software, which is 3D Realms. Then Apogee brought us Blake Stone: Aliens of Gold (1993), which is practically Wolfenstein 3D, or uses same technology. Then id released DOOM in 1993, which ate Blake Stone. Duke Nukem 3D came out in 1996, but id Software brought Quake in 1996, which is full 3d, while Duke 3D is not pure 3d, and uses old engine called Build. In 1997 3D Realms released Shadow Warrior which is practically Duke Nukem 3D with a new mask. This is where 3D Realms is totally lost and tries to keep up with technology for Duke Nukem Forever, constantly changing technology to new engine, while id Software maintains it stable production with fresh technology.

Wednesday, August 10, 2016

Monthly Disco pt. 4

Feature of this month is Steve Porter - The Return, one of the best sample of progressive house, and undoubtedly top song in the whole world. This track shows how rich music can be, and how addicting it is.

Monday, August 1, 2016

Duke Nukem 3D Chain-Link Fence

Duke Nukem 3D was released in 1996, and graphics are fabulous.


14 years after Fallout: New Vegas came out.


It is funny to see how close in quality these two fences are from totally different era of graphics, no matter how many pixels are in New Vegas texture and how few are in Duke Nuke 3D texture samples. It has to be remembered that Fallout: New Vegas is an open world game and Duke Nukem 3D is scripted, small milieu game. Still it is impressive how good looking Duke Nukem 3D still is, and how boring looking Fallout 3 and New Vegas are. Guess working with fewer pixels lets imagination wander more blatant.

Sunday, July 24, 2016

Fallout: New Vegas Chain-Link Fence

Fallout 3 was released in 2008 and Fallout: New Vegas came out in 2010. If we compare DOOM 3 chain-link fences


 to Fallout: New Vegas chain-link fences,



we can see Fallout has much more poorer quality in graphics than in DOOM 3. Reason is obvious: Fallout: New Vegas can be said that it is technically related to Fallout 3. Fallout 3 and New Vegas are both open world games, where 3d spaces are vast, containing massive amount of textures, while DOOM 3 and PAYDAY 2 are based on narrow 3d spaces, containing lots of textures but better in resolution. DOOM 3 is a scripted tube run game, where player cannot go back where he came from after certain border crossing, which means level transition. So Fallout: New Vegas is an open world game, which needs to maintain lots of textures but poorer in quality, while DOOM 3 is a level based game, which needs to handle only textures belonging to current level, but better in resolution.

Saturday, July 16, 2016

DOOM 3 Chain-Link Fence

DOOM 3 was released in 2004.


Chain-link fence looks good, same quality as in PAYDAY 2, and DOOM 3 was released almost 10 years before PAYDAY 2. This means overall DOOM 3 graphics were ahead of its time and still looks good.

Saturday, July 9, 2016

PAYDAY 2: Chain-Link Fence

One way to evaluate graphics in games is to look at a chain-link fence. Many games have this type of fences somewhere in the 3d world. This time we have a fence from PAYDAY 2 from year 2013.


It looks nice and sharp, almost authentic as in real world, but not quite. It is only composition of 2d textures, consisting perhaps at least a normal map and a diffuse map. Still, quality is good and sufficient.